To use the magic, a good game soundtrack can unfold, it is important to have a musical and emotional idea in your mind. Other than most visual stimulations – and other than sound effects, music doesn’t add necessarily more information to your game – but feelings. And that is good, if you know how to use it! Ears are one of the two (in VR three) stimulated senses in gaming. But often developers tend to focus on the visual perspective of games, what makes music and sound seem like a limping second leg. Therefore, think about:
Having this in your mind, you can start making a list of music tracks, you may need for your game
Few things make a game unconsciously feel as cheap as bad music. We at WeLoveIndies only provide selected soundtracks proven in the worldwide creative market and handcrafted by our valued game composers.
Establishing a creative product in a strongly fluctuating market can be a hit or miss endeavor. Tight budgets are a critical factor and often the reason for decisions made at the expense of the overall quality. Here you can choose between four different licenses for your project, starting with 5€ per track – at full quality!
Music sourcing quickly ends up in a terrible mess of different file types, bad namings, missing meta data and missing files. Here you can create scenes for your music categories. All sounds will be in the right place, perfectly tagged, named and formatted as 16. Bit, 48kHz wav-file.
Use our high quality music for free for your unpublished pitches and prototypes. Just collect what you need, contact us and check: “Request free download for current project.”
Mix stock assets with custom made ones: Our experience has shown, that for many projects the solution lays somewhere in the middle: Use rather unobtrusive but necessary stock assets to pull the heavy load. Combine them with unique and branding custom-made ones, to lace the perfect game music bundle. Just visit our “CUSTOM” tab.
As mentioned before, music is a time-linear medium – unlike games. To fit the music to your game, there are different integration methods for different situations.
The musical arrangement is separated into different layers, which can be played separately or together.
The music is divided into different blocks, which can be used as modular elements.
Short musical interjections, often an about 2-15 seconds long phrase.
Choose your tools Wwisely. Depending on the size and type of your project, we recommend different ones for your music:
For true indies. As much as we love the idea of from-scratch-development, audio engines have gone a far way to be as efficient as they are today. If you really plan to develop your own audio integration tools, we strongly recommend checking the documentations on the audio engines and middleware mentioned below first, to get an idea on the functionality, your audio tools should provide.
A Reliable base. Game Development platforms such as Unity or Unreal already provide strong tools for audio integration. You have easy access to 3D placement of music sources and even ways to modify the playback for sounds to avoid repetitiveness and create a lively sound. However, to take full advantage of the possibilities of truly interactive Game Music, we recommend using an audio middleware.
Quick and efficient. If you worked already with any DAW (Digital Audio Workstation), FMod will be easy for you to understand. Fmod works very straight-forward and has amazing possibilities when it comes to interactive sound elements. For most game productions, especially those with audio-integrators coming from DAWs, Fmod is the perfect audio integration tool. But FMod comes in our eyes with one weakness: The easy and clean FMod looks at the beginning, the messy it can get with massive projects, since it has a very additive behavior. If you plan a huge project with thousands of assets, you maybe guess our next and last recommendation.
Massive and powerful. We don’t want to fool anyone here: Wwise doesn’t come very light and easy. It rather behaves like an elaborate asset organization tool and takes time to be understood. But if you use Wwise on really huge long-term projects, you will love its ability to structure everything. Wwise looks complicated at the beginning of a small project, but if the project grows, Wwise stays the same – organizing all interactive or related functions, asset versions and platforms intuitively and smart.
After having integrated your music, you will have to test, mix and balance all sources to create a realistic and well sounding game world. It’s good to have a fresh pair of ears for that last steps, since working on the same game scenes for hours often ruins the necessary objectivity. If you want us to make a quick audio quality check of your game for free, just get in touch with us! (Who would'nt want to play indie newcomers?)
We hope, our small guide was somewhat useful for you! If you have any further questions, don`t hesitate to contact us – we love talking about sound and music!
Looking for special game music? Round off your bundle with uniqueness in the CUSTOM area!